As I spoke about previously, I (or rather my team of 5 ) have to design a game of some sort for a class project. Its been an interesting process. When you don't have a specific problem to solve, its often difficult to put yourself in the right space to design something. "Go design a game" can be daunting, actually. And it was stressing me out.
But the best way to make a game is to just start playing. Playing promotes creativity. If you were asked to design a game, you may take your time thinking about rules and layout and how it works. But if you never dive in a actually play it, chances are it won't work.
So kelsey and I came up with a pretty solid game concept. Its a team oriented board game where you can collaborate with the opposite team for a better position. Although we're still iterating and working through it, I feel good about it. One of our criteria was to enable collaboration and this game was designed to do that. You only score points when you collaborate with either other team members or the opposite team (and they get bonus points for helping out the opposite team).
In the mean time, we've been playing tons of stuff: good games have been Risk, Settlers of Catan, Bohnanza the bean game. We tried to learn Puerto Rico, but it was far too complicated to do in one night (or it had terrible directions-not sure which one).
What are you favorite games (board, card, video)?